Missions


Club Penguin has missions which PSA secret agents can do. The Club Penguin missions are entertaining, but can also be very challenging. With this in mind, we will provide you with Club Penguin mission cheats to beat all of the Club Penguin missions. Below are Club Penguin mission cheats for all of the current available missions on Club Penguin. This page is updated whenever a new Club Penguin mission is added.

  • Mission 1: Case of the Missing Puffles – Aunt Arctic has lost her two puffles. Your mission is to go out and rescue them.
  • Mission 2: G’s Secret Mission – G has a new invention and your job is to test it. After crashing in the middle of the wilderness, you must escape and return to Club Penguin.
  • Mission 3: Case of the Missing Coins – The Gift Shop’s coins have been stolen and your mission is to find them. This mission as an optional mini-mission to restore power to the Night Club and Dancing Penguin, the owner of the Night Club, will give you a card as a reward. You can also play the game of Ice Bricks in this mission, a game you can’t play anywhere else on Club Penguin.
  • Mission 4: Avalanche Rescue – Your mission is to rescue many penguins who are trapped because of an avalanche near the mountain.
  • Mission 5: Secret of the Fur – This mission is a continuation of the previous mission. Your job is to find the source of the mysterious fur that was at the scene of the last mission.
  • Mission 6: Questions for a Crab – In this mission, you come in contact with Herbert the Polar Bear and Herbert will reveal is story about how he made it to Club Penguin island.
  • Mission 7: Clockwork Repairs – The clock at the Snow Forts is broken and you will need to repair it by finding parts throughout the island of Club Penguin.
  • Mission 8: Mysterious Tremors – Club Penguin is having difficulties with many earthquakes. Your job is to track the source of the quakes and end them altogether.
  • Mission 9: Operation Spy and Seek – In this mission, you will be tracking Herbert the Polar Bear by placing transmitters throughout Club Penguin to find his location.
  • Mission 10: Waddle Squad – Your job is to lead the team of secret agents to find Herbert in this major operation which aimed to end Herbert’s operation.
  • Mission 11: The Veggie Villain – This mission is a sequel to the last mission. Herbert returns and tries to shut down the PSA headquarters. Can you stop him in time?

This page will be updated with Club Penguin mission cheats when a new Club Penguin mission is released.

© Text in the section above is copyright ClubPenguinCP. I do not claim ownership of this text.

 

How to do a mission

In this section, I’ll tell you how to do a mission. Just follow the simple instructions below.

  1. Go to the Ski Village and enter the Everyday Phoning Facility.

2. Enter the Everyday Phoning Facility and enter the EPF elevator. (If you’re not an EPF agent, then you have to pass the test first)

3. Go over to your left in the EPF command room and enter the Tube Transport.

4. You’ll end up in the VR room. (I think ‘VR’ stands for ‘Virtual Reality’, because of the holograms) Waddle up to the PSA mission stand or click on the ‘Top Secret’ folder on the bottom left.

5. Select the mission you want to do.

Good luck!

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